| | #1 (permalink) |
| Guest
Posts: n/a
| GameCore Pro v2.0.5 - $1,499.00 -
GameCore Pro v2.0.5 - $1,499.00 - ![]() ![]() GameCore's industry-first integrated development environment provides true WYSIWYG Game Creation from concept to completion. GameCore provides the industry's first complete 'integrated development environment' for developing 3d games. Everything from world-building, to Menu / GUI editing and FX creation is all available within the core GameCore Development Environment. No more switching between random programs, no more unnecessary 3rd party editors and utilities - GameCore provides everything you need in one seamless package. release notes Version v2.0.5 - Shaders fully working in OpenGL (Windows and Mac) - Updated shaders to be cross-platform between DirectX & OpenGL, Windows & Mac - Can export game for Mac from Windows (GameCore Professional only) - Added \"Sway\" and \"Swing\" vertex deformations (for foliage and trees) - Added \"Export for Web\" feature which allows games to be viewed in GameCore Web 3D browser plugin (Firefox & Internet Explorer) - New sky system with animated clouds - Fixed default placement of GameCore window on new installation - Object spawner dialog moved to Environment menu - Object spawners now use instancing for performance increase - \"Alpha Dissolve\" surface option allows objects to dissolve when in the distance instead of fading - Fixed crash when attaching sounds to animations - Characters can now have different walk sounds when on different surface types - When the Graphics Detail Level is set to Medium or lower, the reflections are rendered at half resolution - Shadow maps now respect shader deformations (animated grass shadows) - FBX support on Mac - Font export on Mac - Now using custom directory selection dialog, instead of OS provided one - Shrunk exported game executable size by about 2 MB - Better handling on low end machines - More realistic water shading - Support for double-sided reflections - Object spawners update immediately when terrain is changed - Option to save copies of editable objects when using \"Save As\" for a world - Added support for HTTP gzip compression when downloading files - Cleaned up the project templates - Added support for characters climbing ladders - Characters detect when they are underwater and can adjust visuals appropriately - Surfaces now support translucency Code: http://gamecore3d.com/ ![]() ![]() GameCore's industry-first integrated development environment provides true WYSIWYG Game Creation from concept to completion. GameCore provides the industry's first complete 'integrated development environment' for developing 3d games. Everything from world-building, to Menu / GUI editing and FX creation is all available within the core GameCore Development Environment. No more switching between random programs, no more unnecessary 3rd party editors and utilities - GameCore provides everything you need in one seamless package. release notes Version v2.0.5 - Shaders fully working in OpenGL (Windows and Mac) - Updated shaders to be cross-platform between DirectX & OpenGL, Windows & Mac - Can export game for Mac from Windows (GameCore Professional only) - Added \"Sway\" and \"Swing\" vertex deformations (for foliage and trees) - Added \"Export for Web\" feature which allows games to be viewed in GameCore Web 3D browser plugin (Firefox & Internet Explorer) - New sky system with animated clouds - Fixed default placement of GameCore window on new installation - Object spawner dialog moved to Environment menu - Object spawners now use instancing for performance increase - \"Alpha Dissolve\" surface option allows objects to dissolve when in the distance instead of fading - Fixed crash when attaching sounds to animations - Characters can now have different walk sounds when on different surface types - When the Graphics Detail Level is set to Medium or lower, the reflections are rendered at half resolution - Shadow maps now respect shader deformations (animated grass shadows) - FBX support on Mac - Font export on Mac - Now using custom directory selection dialog, instead of OS provided one - Shrunk exported game executable size by about 2 MB - Better handling on low end machines - More realistic water shading - Support for double-sided reflections - Object spawners update immediately when terrain is changed - Option to save copies of editable objects when using \"Save As\" for a world - Added support for HTTP gzip compression when downloading files - Cleaned up the project templates - Added support for characters climbing ladders - Characters detect when they are underwater and can adjust visuals appropriately - Surfaces now support translucency Code: http://gamecore3d.com/ |
|
![]() |
| Thread Tools | |
| Display Modes | |
| |